Running on desktop
Running on desktop
Desktop builds of MicroPythonOS can run without a local source checkout. The internal_filesystem/ is frozen into the binary at build time, so a single pre-built executable is enough to try the OS.
Download a pre-built binary
- Go to the releases page.
- Download the binary for your platform:
- Linux / WSL2 on Windows:
lvgl_micropy_unix - macOS (Apple Silicon or Intel):
lvgl_micropy_macOS - Make it executable:
chmod +x lvgl_micropy_unix
- Place it where
scripts/run_desktop.shexpects it. The script looks for: lvgl_micropython/build/lvgl_micropy_unixon Linuxlvgl_micropython/build/lvgl_micropy_macOSon macOS
You can create that folder and copy the binary there:
mkdir -p lvgl_micropython/build
cp /path/to/downloaded/lvgl_micropy_unix lvgl_micropython/build/lvgl_micropy_unix
- Run it:
./scripts/run_desktop.sh
Build from source
If you want to modify the OS itself or run the very latest code, you can build it from source. The built binary will already be in lvgl_micropython/build/lvgl_micropy_XXX where XXX is unix or macOS.
Notes on MacOS
If you get an error about a missing /opt/homebrew/opt/libffi/lib/libffi.8.dylib then fix that with: brew install libffi
If you get an error about the code being unsigned, then allow it like this:

Making Changes on Desktop
If you do have a source checkout, you can still run the OS directly from internal_filesystem/. When you run ./scripts/run_desktop.sh, the OS runs the MicroPythonOS scripts directly from internal_filesystem/. This means:
- All changes to Python files are immediately active - no build or install needed
- Instant testing - edit a file, restart the app, see the changes
- Fast iteration cycle - the recommended way to develop and test
Try it yourself:
- Edit
internal_filesystem/builtin/apps/com.micropythonos.about/assets/about.py - Run
./scripts/run_desktop.sh - Open the About app
- See your changes immediately!
Making Changes on ESP32
Once you've tested your changes on desktop and they work correctly, or you're doing things you can't test on desktop, then you can deploy to physical hardware.
The easiest way to install on the ESP32 is using the webinstaller, of course.
But if you need to install a version that's not available there, or you built your own, then you can manually install it on an ESP32 device.
-
Get the firmware
-
Put the ESP32 in Bootloader Mode
If you're already in MicroPythonOS: go to Settings - Restart to Bootloader - Bootloader - Save.
Otherwise, physically keep the "BOOT" (sometimes labeled "START") button pressed while powering up the board. This is explained in more detail at the webinstaller
-
Flash the firmware
~/.espressif/python_env/idf5.2_py3.9_env/bin/python -m esptool --chip esp32s3 write_flash 0 firmware_file.binAdd the
--erase-alloption if you want to erase the entire flash memory, so that no old files or apps will remain.There's also a convenient
./scripts/flash_over_usb.shscript that will attempt to flash the latest firmware that you compiled yourself. -
Access the MicroPython REPL shell
After reset, the REPL shell should be available on the serial line.
Any serial client will do, but it's convenient to use the
mpremote.pytool that's shipped with lvgl_micropython:./lvgl_micropython/lib/micropython/tools/mpremote/mpremote.py -
Populate the filesystem (only for development)
In development, you probably want to override the "frozen" libraries and apps that are compiled in, and replace them with source files, which you can edit.
This makes MicroPythonOS startup a lot slower, as the Python scripts have to be compiled at runtime instead of at build time. But once MicroPythonOS and the code you're testing has loaded, the speed will be normal again.
There's a convenient script that will do this for you.
Usage:
./scripts/install.sh./scripts/install.sh com.micropythonos.about # to install one single appOn MacOS, the install.sh script needs:
brew install --cask serialIf you need to frequently update a small number of files, you can also update them manually, for example:
./lvgl_micropython/lib/micropython/tools/mpremote/mpremote.py cp internal_filesystem/lib/mpos/device_info.py :/lib/mpos
Notes
- Ensure your ESP32 is compatible (see Supported Hardware). If it's not, then you might need the Porting Guide.